How To Build Go Executables for Multiple Platforms on Ubuntu 16.04
Introduction
The Go programming language comes with a rich toolchain that makes obtaining packages and building executables incredibly easy. One of Go's most powerful features is the ability to cross-build executables for any Go-supported foreign platform. This makes testing and package distribution much easier, because you don't need to have access to a specific platform in order to distribute your package for it.
In this tutorial, you'll use Go's tools to obtain a package from version control and automatically install its executable. Then you'll manually build and install the executable so you can be familiar with the process. Then you'll build an executable for a different architecture, and automate the build process to create executables for multiple platforms. When you're done, you'll know how to build executables for Windows and macOS, as well as other platforms you want to support.
Prerequisites
To follow this tutorial, you will need:
- One Ubuntu 16.04 server set up by following the Ubuntu 16.04 initial server setup guide, including a sudo non-root user and a firewall.
- Go installed, as described in How to Install Go 1.6 on Ubuntu 16.04.
Step 1 — Installing Go Programs from Version Control
Before we can create executables from a Go package, we have to obtain its source code. The go get
tool can fetch packages from version control systems like GitHub. Under the hood, go get
clones packages into subdirectories of the $GOPATH/src/
directory. Then, if applicable, it installs the package by building its executable and placing it in the $GOPATH/bin
directory. If you configured Go as described in the prerequisite tutorials, the $GOPATH/bin
directory is included in your $PATH
environmental variable, which ensures that you can use installed packages from anywhere on your system.
The syntax for the go get
command is go get package-import-path
. The package-import-path
is a string that unique identifies a package. It's often the location of the package in a remote repository like Github, or a directory within the $GOPATH/src/
directory on your machine.
It's common to use go get
with the -u
flag, which instructs go get
to obtain the package and its dependencies, or update those dependencies if they're already present on the machine.
In this tutorial, we will install Caddy, a web server written in Go. Per Caddy's instructionsx, we'll use github.com/mholt/caddy/caddy
for the package import path. Use go get
to fetch and install Caddy:
- go get -u github.com/mholt/caddy/caddy
The command will take some time to complete, but you won't see any progress while it fetches the package and installs it. No output actually indicates that the command executed successfully.
When the command completes, you'll find Caddy's source code available at $GOPATH/src/github.com/mholt/caddy
. In addition, since Caddy has an executable, it was automatically created and stored in the $GOPATH/bin
directory. Verify this by using which
to print the location of the executable:
- which caddy
You'll see the following output:
Output/home/sammy/work/bin/caddy
Note: The go get
command installs packages from the default branch of a Git repository, which in many cases is the master
, or in-development branch. Make sure to review the instructions, usually located in the repository's README
file, before using go get
.
You can use Git commands like git checkout
to select a different branch on sources obtained using the go get
command. Review the tutorial How to Use Git Branches to learn more about how to switch branches.
Let's look at the process of installing Go packages in more detail, starting with creating executables from packages we've already obtained.
Step 2 — Building an Executable
The go get
command downloaded the source and installed Caddy's executable for us in a single command. But you may want to rebuild the executable yourself, or build an executable from your own code. The go build
command builds executables.
Although we already installed Caddy, let's build it again manually so we can get comfortable with the process. Execute go build
and specify the package import path:
- go build github.com/mholt/caddy/caddy
As before, no output indicates successful operation. The executable will be generated in your current directory, with the same name as the directory containing the package. In this case, the executable will be named caddy
.
If you're located in the package directory, you can omit the path to the package and simply run go build
.
To specify a different name or location for the executable, use the -o
flag. Let's build an executable called caddy-server
and place it in a build
directory within the current working directory:
- go build -o build/caddy-server github.com/mholt/caddy/caddy
This command creates the executable, and also creates the ./build
directory if it doesn't exist.
Now let's look at installing executables.
Step 3 — Installing an Executable
Building an executable creates the executable in the current directory or the directory of your choice. Installing an executable is the process of creating an executable and storing it in $GOPATH/bin
. The go install
command works just like go build
, but go install
takes care of placing the output file in the right place for you.
To install an executable, use go install
, followed by the package import path. Once again, use Caddy to try this out:
- go install github.com/mholt/caddy/caddy
Just like with go build
, you'll see no output if the command was successful. And like before, the executable is created with the same name as the directory containing the package. But this time, the executable is stored in $GOPATH/bin
. If $GOPATH/bin
is part of your $PATH
environmental variable, the executable will be available from anywhere on your operating system. You can verify its location using which
command:
- which caddy
You'll see the following output:
Output of which/home/sammy/work/bin/caddy
Now that you understand how go get
, go build
, and go install
work, and how they're related, let's explore one of the most popular Go features: creating executables for other target platforms.
Step 4 — Building Executables for Different Architectures
The go build
command lets you build an executable file for any Go-supported target platform, on your platform. This means you can test, release and distribute your application without building those executables on the target platforms you wish to use.
Cross-compiling works by setting required environment variables that specify the target operating system and architecture. We use the variable GOOS
for the target operating system, and GOARCH
for the target architecture. To build an executable, the command would take this form:
- env GOOS=target-OS GOARCH=target-architecture go build package-import-path
The env
command runs a program in a modified environment. This lets you use environment variables for the current command execution only. The variables are unset or reset after the command executes.
The following table shows the possible combinations of GOOS
and GOARCH
you can use:
GOOS - Target Operating System |
GOARCH - Target Platform |
---|---|
android |
arm |
darwin |
386 |
darwin |
amd64 |
darwin |
arm |
darwin |
arm64 |
dragonfly |
amd64 |
freebsd |
386 |
freebsd |
amd64 |
freebsd |
arm |
linux |
386 |
linux |
amd64 |
linux |
arm |
linux |
arm64 |
linux |
ppc64 |
linux |
ppc64le |
linux |
mips |
linux |
mipsle |
linux |
mips64 |
linux |
mips64le |
netbsd |
386 |
netbsd |
amd64 |
netbsd |
arm |
openbsd |
386 |
openbsd |
amd64 |
openbsd |
arm |
plan9 |
386 |
plan9 |
amd64 |
solaris |
amd64 |
windows |
386 |
windows |
amd64 |
Warning: Cross-compiling executables for Android requires the Android NDK, and some additional setup which is beyond the scope of this tutorial.
Using the values in the table, we can build Caddy for Windows 64-bit like this:
- env GOOS=windows GOARCH=amd64 go build github.com/mholt/caddy/caddy
Once again, no output indicates that the operation was successful. The executable will be created in the current directory, using the package name as its name. However, since we built this executable for Windows, the name ends with the suffix .exe
.
You should have caddy.exe
file in your current directory, which you can verify with the ls
command.
- ls caddy.exe
You'll see the caddy.exe
file listed in the output:
Outputcaddy.exe
Note: You can use the -o
flag to rename the executable or place it in a different location. However, when building an executable for Windows and providing a different name, be sure to explicitly specify the .exe
suffix when setting the executable's name.
Let's look at scripting this process to make it easier to release software for multiple target environments.
Step 5 — Creating a Script to Automate Cross-Compilation
The process of creating executables for many platforms can be a little tedious, but we can create a script to make things easier.
The script will take the package import path as an argument, iterate through a predefined list of operating system and platform pairs, and generate an executable for each pair, placing the output in the current directory. Each executable will be named with the package name, followed by the target platform and architecture, in the form package-OS-architecture
. This will be a universal script that you can use on any project.
Switch to your home directory and create a new file called go-executable-build.bash
in your text editor:
- cd ~
- nano go-executable-build.bash
We will start our script with a shebang line. This line defines which interpreter will parse this script when it's run as an executable. Add the following line to specify that bash
should execute this script:
#!/usr/bin/env bash
We want to take the package import path as a command line argument. To do this, we will use $n
variable, where n
is a non-negative number. The variable $0
contains the name of the script you executed, while $1
and greater will contain user-provided arguments. Add this line to the script, which will take the first argument from the command line and store it in a variable called package
:
...
package=$1
Next, make sure that the user provided this value. If the value isn't provided, exit the script with a message explaining how to use the script:
...
if [[ -z "$package" ]]; then
echo "usage: $0 <package-name>"
exit 1
fi
This if
statement checks the value of the $package
variable. If it's not set, we use echo
to print the correct usage, and then terminate the script using exit
. exit
takes a return value as an argument, which should be 0
for successful executions and any non-zero value for unsuccessful executions. We use 1
here since the script wasn't successful.
Note: If you want to make this script work with a predefined package, change the package
variable to point to that import path:
...
package="github.com/user/hello"
Next, we want to extract the package name from the path. The package import path is delimited by /
characters, with the package name located at the end of the path. First, we will split the package import path into an array, using the /
as the delimiter:
package_split=(${package//\// })
The package name should be the last element of this new $package_split
array. In Bash, you can use a negative array index to access an array from the end instead of the beginning. Add this line to grab the package name from the array and store it in a variable called package_name
:
...
package_name=${package_split[-1]}
Now, you'll need to decide what platforms and architectures you want build executables for. In this tutorial, we'll build executables for Windows 64-bit, Windows 32-bit, and 64-bit macOS. We will put these targets in an array with the format OS/Platform
, so we can split each pair into GOOS
and GOARCH
variables using the same method we used to extract the package name from the path. Add the platforms to the script:
...
platforms=("windows/amd64" "windows/386" "darwin/amd64")
Next, we'll iterate through the array of platforms, split each platform entry into values for the GOOS
and GOARCH
environment variables, and use those to build the executable. We can do that with the following for
loop:
...
for platform in "${platforms[@]}"
do
...
done
The platform
variable will contain an entry from the platforms
array in each iteration. We need to split platform
to two variables - GOOS
and GOARCH
. Add the following lines to the for
loop:
for platform in "${platforms[@]}"
do
platform_split=(${platform//\// })
GOOS=${platform_split[0]}
GOARCH=${platform_split[1]}
done
Next, we will generate the executable's name by combining the package name with the OS and architecture. When we're building for Windows, we also need to add the .exe
suffix to the filename. Add this code to the for
loop:
for platform in "${platforms[@]}"
do
platform_split=(${platform//\// })
GOOS=${platform_split[0]}
GOARCH=${platform_split[1]}
output_name=$package_name'-'$GOOS'-'$GOARCH
if [ $GOOS = "windows" ]; then
output_name+='.exe'
fi
done
With the variables set, we use go build
to create the executable. Add this line to the body of the for
loop, right above the done
keyword:
...
if [ $GOOS = "windows" ]; then
output_name+='.exe'
fi
env GOOS=$GOOS GOARCH=$GOARCH go build -o $output_name $package
done
Finally, we should check to see if there were errors building the executable. For example, we might run into an error if we try to build a package we don't have sources for. We can check the go build
command's return code for a non-zero value. The variable $?
contains the return code from a previous command's execution. If go build
returns anything other than 0
, there was a problem, and we'll want to exit the script. Add this code to the for
loop, after the go build
command and above the done
keyword.
...
env GOOS=$GOOS GOARCH=$GOARCH go build -o $output_name $package
if [ $? -ne 0 ]; then
echo 'An error has occurred! Aborting the script execution...'
exit 1
fi
With that, we now have a script that will build multiple executables from our Go package. Here's the completed script:
#!/usr/bin/env bash
package=$1
if [[ -z "$package" ]]; then
echo "usage: $0 <package-name>"
exit 1
fi
package_split=(${package//\// })
package_name=${package_split[-1]}
platforms=("windows/amd64" "windows/386" "darwin/amd64")
for platform in "${platforms[@]}"
do
platform_split=(${platform//\// })
GOOS=${platform_split[0]}
GOARCH=${platform_split[1]}
output_name=$package_name'-'$GOOS'-'$GOARCH
if [ $GOOS = "windows" ]; then
output_name+='.exe'
fi
env GOOS=$GOOS GOARCH=$GOARCH go build -o $output_name $package
if [ $? -ne 0 ]; then
echo 'An error has occurred! Aborting the script execution...'
exit 1
fi
done
Verify that your file matches the preceding code. Then save the file and exit the editor.
Before we can use the script, we have to make it executable with the chmod
command:
- chmod +x go-executable-build.bash
Finally, test the script by building executables for Caddy:
- ./go-executable-build.bash github.com/mholt/caddy/caddy
If everything goes well, you should have executables in your current directory. No output indicates successful script execution. You can verify are executables created using ls
command:
- ls caddy*
You should see all three versions:
Example ls outputcaddy-darwin-amd64 caddy-windows-386.exe caddy-windows-amd64.exe
To change the target platforms, just change the platforms
variable in your script.
Conclusion
In this tutorial, you've learned how to use Go's tooling to obtain packages from version control systems, as well as build and cross-compile executables for different platforms.
You also created a script that you can use to cross-compile a single package for many platforms.
To make sure your application works correctly, you can take a look at testing and continuous integration like Travis-CI and AppVeyor for testing on Windows.
If you are interested in Caddy and how to use it, take a look at How to Host a Website with Caddy on Ubuntu 16.04.
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